In this video, learn about what’s involved in migrating existing game code to the new Data-Oriented Technology Stack (DOTS), which comprises the C# Job System, the Entity Component System (ECS), and the Burst Compiler. You’ll also gain an understanding of the performance benefits you can expect from these systems. Finally, you’ll learn when it makes sense to use them, and when to stick with the regular components you’ve used in the past.
Speaker: Mike Geig – Unity
Learn more about DOTS: